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Harmony rovers have increased range, Purity rovers have increased damage and Supremacy rovers can become rapid-fire ranged cavalry. The Affinities diverge their Rovers significantly from each other and each has a very unique set of statistics. Tier 4 Missile Rovers are the pinnacle of city capture as well as precision cavalry. +40% Strength when defending against ranged All the Tier 3 Missile Rovers gain large head-mounted cannons or batteries that further express their Affinity's design.Ĭentaur (left), Punisher (middle) and Educator (right) Subject Both the Centaur and Punisher can activate additional mobility, should they need it. They grow to become more powerful in sieging cities, but some such as the Educator receive bonuses in terms of unit destruction. Tier 3 Missile Rovers take on the appearance and strategy of their sponsor's primary affinity.
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Missile Rover (left) and Artillery (right) Subject
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The perk that Artillery can choose greatly affects how you may use these Rovers - they can be used as proper Artillery and anti-air turrets, or they can be used as powerful but frail ranged cavalry. Their primary weapons are front-mounted battery cannons and SAM launchers and take on a Space-Age design. Missile rovers and Artillery take inspiration from modern Missile rovers on Old Earth. Unit Upgrades Tier 1 and 2 (Non-Affinity) What's more, at Tier 4 it acquires the ability to levitate over terrain! It is considered a cavalry unit as it is a more powerful version of the Ranger, the infantry counterpart, but does not benefit from terrain bonuses, much like melee cavalry, the Combat Rovers. The 'artillery' of Beyond Earth is a lot more flexible than previous games, such as Civilization V that essentially only makes them useful for siege - missile rovers can be used to deal with enemies and receive specific bonuses for this!Īt higher tiers, the Missile Rover can become highly effective against Cities (thus its role as a Siege weapon). However, unlike the Ranger, the Missile Rover's weapons need some time to deploy, so after moving the unit will spend one MP to set up before being able to attack. Its armament consists of long-range missiles capable of reaching the lower stratosphere, which makes it the first unit that can attack nearby satellites in orbit. The Missile Rover and its upgrades form the artillery of Beyond Earth.